float GET_ENTITY_SUBMERGED_LEVEL( Entity entity) // E81AFC1BC4CC41CE 0170F68C.BOOL IS_ENTITY_IN_WATER( Entity entity) // CFB0A0D8EDD145A3 4C3C2508.BOOL IS_ENTITY_IN_AREA( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9) // 54736AA40E271165 8C2DFA9D.In Pythagorean terms, this is the top of the *Opposite* side.Įdge - The location of the point at the front of the wedge.Īngle - Not actually an angle, it is actually the width of the base of the wedge, that defines the base area of detection. Origin - Typically the highest point at the back of the wedge. This method can also take two float instead of 6 floats.Įdit: This actually has nothing to do with spherical cones, it simply creates a 3-dimensional right-angled-triangle wedge shape. These values are constant, most likely bogus:
![winject unkown winject unkown](http://images.summitmedia-digital.com/preview/images/2020/11/23/vitamic-c-nm.jpg)
Then returns true if the entity is inside the spherical cone
#WINJECT UNKOWN FULL#
For a full decompilation of the function, see here: /09qSMsN7ġ3: Assault with a deadly weapon (a "2-45")Ģ3: A stabbing (a "2-45") (also something else I couldn't understand)Ģ4: Officer stabbed (also something else I couldn't understand)Ģ7: Suspect threatening officer with a firearm PLAYER::REPORT_CRIME(PLAYER::PLAYER_ID(4), 36, PLAYER::GET_WANTED_LEVEL_THRESHOLD(4)) PLAYER::REPORT_CRIME(PLAYER::PLAYER_ID(), 37, PLAYER::GET_WANTED_LEVEL_THRESHOLD(1))
#WINJECT UNKOWN CODE#
NOTE: If you've changed (via memory hacking) the hash code to one of the three protagonists' hash code, then you don't need to reset your model upon death/arrest. WARNING: If you die or get arrested, you must reset your model to normal, or the game will get into an infinite loading screen!
![winject unkown winject unkown](https://n1.sdlcdn.com/imgs/j/h/u/El-Se-or-Combo-of-SDL069760450-1-843c6.jpeg)
The new model must be loaded before calling this function!
![winject unkown winject unkown](https://5.imimg.com/data5/JE/OK/VW/SELLER-91050892/vitamin-c-500x500.jpeg)
If you want to keep weapons, and similar, then you must store all information before this call, and then restore all information for the new player ped after the call. If you've stored the player ped before this call, you need to get it again, because the old handle will not be valid!Īlso resets health, armor, wanted level, etc. Deletes the player's ped, and creates a new ped for the player.